Advertisement

Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

How Valve made Half-Life 2 and set a new standard for future games

It's Half-Life 2 week at Ars Technica! This Saturday, November 16, is the 20th anniversary of the release of Half-Life 2—a game of historical importance for the artistic medium and technology of computer games. Each day up through the 16th, we'll be running a new article looking back at the game and its impact.

There has been some debate about which product was the first modern “triple-A” video game, but ask most people and one answer is sure to at least be a contender: Valve’s Half-Life 2.

For Western PC games, Half-Life 2 set a standard that held strong in developers’ ambitions and in players’ expectations for well over a decade. Despite that, there’s only so much new ground it truly broke in terms of how games are made and designed—it’s just that most games didn’t have the same commitment to scope, scale, and polish all at the same time.

Read full article

Comments



from Gaming – Ars Technica https://ift.tt/eCcGOm1

Recent Posts

Unordered List

Text Widget

Blog Archive

Like US On Facebook

Email Subscriptions

Enter your email address:

Delivered by FeedBurner

Like US On Facebook

Contact Form

Name

Email *

Message *