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Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

Sony's decision to ditch discs was practically inevitable, data shows

Many gamers have been lamenting Sony's recently announced decision to halt sales of physical game discs in 2028. However, new data revealed by Circana analyst Mat Piscatella highlights how years of stark economic trends helped lead Sony to that decision.

In a social media thread Thursday morning, Piscatella shared insights into Circana's tracking data on physical game sales in the US dating back to 2003. A graph of those trends shows physical sales peaking in the 12 months ending June 2009, when 297 million units were sold across the US. Those physical unit sales have been on a steady downward trajectory since then, leading to just 37 million physical units selling in the US in the last 12 months.

The newly revealed data follows on an earlier post from Piscatella highlighting that only seven PlayStation games had sold over 100,000 physical units so far in 2026. Today, Piscatella followed up on that stat with a graph showing how this baseline used to be common; 100 PlayStation games sold at least 100,000 physical units in 2008. The ceiling for physical PlayStation game sales isn't all that impressive these days either; Piscatella shared that the top-selling physical PlayStation game has only sold a paltry 275,000 units in the US so far this year.

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Microsoft brings original Xbox backward compatibility to Windows PCs

For years, Microsoft has leaned heavily into extensive backward compatibility across multiple generations of Xbox hardware as a major selling point for its consoles. Today, that effort expands past the console ecosystem, making select original Xbox titles officially playable (and purchasable) on Windows PCs for the first time.

The appropriately and bluntly named "Xbox Backward Compatibility on PC" program kicks off today with compatibility for BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy. PC players can download each title for $10, but those with Xbox Game Pass subscriptions or existing digital licenses for these games on console will have instant access without an additional purchase (no such luck if you simply stick an original Xbox disc in your PC drive, alas).

Playing these older Xbox titles on PC enables some bonus graphical features like Vsync support, anisotropic filtering, enhanced anti-aliasing, and up to 4x resolution scaling of the original SD signal (to 2560x1920). Games are limited to their original frame rates and aspect ratios, though, which means a 30 fps 4:3 image in most cases. Microsoft says this first batch of games should be playable with 11-year-old GTX 950 graphics hardware, but recommends a 2017-era GTX 1070 Ti with 8GB of VRAM for best performance.

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Sales of Valve's Steam Deck crater after recent price hike

Since its 2022 launch, the Steam Deck has consistently been at or near the top of the company's "top selling products by revenue" charts, with brief dips outside of the top 10 treated as newsworthy events. But sales of the popular handheld gaming PC have apparently been on a steep decline since the system relaunched at a higher price in May.

Linux-focused gaming site Boiling Steam breaks down the historical data, showing how the Deck's chart position has fallen from fifth place immediately after orders resumed in late May down to 14th place for two weeks in early July (the hardware sits at 12th place in the current edition of those charts).

That's in sharp contrast to 2025, when the Steam Deck never dropped below seventh place on the bestseller charts and was only rarely outside the Top 5. Then Valve warned of "intermittent shortages" for the Steam Deck starting in February, leading to weeks of lower chart positions before the Deck became completely unavailable until May.

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RIP bargain bin: The price impact of Sony's disc-free PlayStation plan

Since Sony announced that it was planning to stop producing physical PlayStation discs in 2028, many people have been justifiably worried about how they will maintain ownership and long-term game access in a disc-free world. But halting production of PlayStation discs also means eliminating the market for cheap used PlayStation discs, which are often available for well below the price of a digital download.

How much is this disc-based discount worth? To find out, Ars analyzed how the prices of 19 current top-selling PlayStation games varied between digital downloads and physical discs (both new and used). We found that, while used discs are the cheapest option for most games for most of the year, the frequent and periodic deep discounts offered on the PlayStation Store often undercut the cheapest game disc options. That state of affairs will likely persist even in a future without PlayStation discs.

Our prices are so low, you'll think we've suffered brain damage

For our analysis, we started with Sony's list of the bestsellers on the PlayStation Store. We eliminated any games that weren't available on a physical disc, then used the database over at PlatPrices.com to determine both the "Standard" price and the lowest "Discount" price offered for those games on the PlayStation Store in the last year (as well as the total number of days the discount price was offered).

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Hundreds rally at Bethesda HQ to protest Xbox layoffs, and Ars was there

ROCKVILLE, Maryland—Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100°F temperatures to protest sweeping layoffs across Xbox during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of five organized today by Zenimax Workers United and its parent union, the Communication Workers of America, at offices across Texas, California, and Montreal.

Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.

"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."

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Hackers quickly prove that Neo Geo Doom ports are not "impossible"

Last month, we passed along Modern Vintage Gamer's (MVG) confident assertion that Doom is functionally impossible to run on the Neo Geo, owing to the console's sprite-based display hardware and lack of a frame buffer. We all should have known better than to tell a dedicated group of hackers that something is "impossible," though, as two recent projects have made great progress toward functional Doom ports on stock Neo Geo hardware.

Both of these projects have significant graphical compromises that limit how viable they would have been for a marketable, '90s-era console port, as MVG lays out in a new video. Still, they stand as a testament to the surprising results that clever, determined coders can coax out of legacy hardware.

It looks like Doom if you squint

To create the Doom64KB project for the Neo Geo, coder FrenkelS adapted an earlier Doom port they designed to run on 16-bit PC processors like the 8088 and 286. Using that engine, the Neo Geo code then makes a kind of proto frame buffer out of the console's fix layer, an area of display memory that's usually used to display menus and HUD information on top of gameplay.

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Valve's new Steam Machine verification system is silent on these Steam Deck-busters

About a month ago, Valve announced that it would expand its long-standing Steam Deck Verified program to the now-shipping Steam Machine, offering a separate rating of Steam games' compatibility and playability for the fresh living room-focused hardware. Now that those ratings started appearing on Steam store pages last night (under a "Learn More" link next to Steam Deck Compatibility), we've found that Valve is frustratingly "still learning about" Steam Machine compatibility for dozens of games that the Steam Deck is too weak to run capably.

The Steam Machine compatibility for many Steam games is pretty simple to figure out, of course. If a game is already verified on Steam Deck, it is seemingly guaranteed to be verified on the Steam Machine, as far as we can tell. On the other side, games that have already been confirmed not to work with SteamOS (which can happen for various reasons) obviously won't work on the SteamOS-powered Steam Machine.

The messy middle is where a Steam Machine Verified badge could come in most handy. These are games that Valve has confirmed will load on SteamOS, but which the aging, portable Steam Deck can't handle at the 1200x800, 30 fps standard that Valve requires at default settings (for the Steam Machine, this requirement grows to 1080p and 30 fps). On the Steam Store, these games show up as "Unsupported" on Steam Deck because "the game's graphics settings cannot be configured to run well on Steam Deck" or "this game requires manual configuration of graphics settings to perform well on Steam Deck."

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Bethesda, id Software reportedly hit hard by Microsoft layoffs

In announcing plans for 3,200 layoffs across the Xbox division yesterday, CEO Asha Sharma focused on discussing cuts to the Xbox platform team and redundant layers of middle management. Now, though, word is filtering out about significant staffing cuts at remaining Microsoft-owned game developers including id Software and Bethesda.

Apogee and 3D Realms founder Scott Miller—who helped publish some of id's earliest gameswrote on social media yesterday of "insider reports" that a majority of id had been laid off, "including most (if not all) coders." And last night, veteran programmer Michael Maynard—whose credits at id Software date back to 2011's Ragewrote on LinkedIn that he was among the "roughly 50%" of the id team that was let go Monday.

Game Developer cites "multiple anonymous sources" in confirming those reports, saying the redundancies amount to about 90 employees at the Doom studio. The first DLC pack for last year's Doom: The Dark Ages launched earlier today.

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The Nintendo Switch's days are numbered—but what is that number?

On Monday, Nintendo announced that it will stop selling the original Switch in Europe next February. That decision comes in response to European regulations that will soon require easily replaceable batteries in most consumer electronics. Rather than redesigning multiple original Switch models to comply with that regulation (as it is doing with the Switch 2), Nintendo has decided it will just stop selling the older console in the region.

Those new battery rules won't affect the availability of the Switch outside of Europe, of course. But the move got us wondering how much longer Nintendo might keep selling the 9-year-old Switch now that the Switch 2 is drawing the focus of both the company and the market.

An Ars analysis of Nintendo's recent history (as documented in its annual earnings releases) shows that sales for even the company's bestselling hardware tend to decline to zero after nine years on the market. But the data also shows the Switch being a relatively resilient market force that could sustain its commercial life well into its second decade on the market.

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The incredible shrinking Xbox: Five studios, 3,200 employees let go

Last month, Xbox executives laid out some "hard truths" about Microsoft's struggling gaming division that they said would require a difficult "Xbox reset." This morning, Microsoft revealed the brutal shape of that "reset," announcing plans for 3,200 layoffs and the divestment of five smaller studios that the company has spent years acquiring and shepherding.

Half of those 3,200 layoffs are effective today, new Xbox CEO Asha Sharma wrote, while the other half will come by the end of Microsoft's 2027 fiscal year (which runs through June 30, 2027). CNBC cites "a person familiar with the matter" in reporting that these cuts amount to roughly 20 percent of the Xbox division.

When combined with 1,600 newly announced layoffs across the rest of Microsoft, the company as a whole is letting go of just over 2 percent of its workforce. But The Seattle Times reports that Microsoft's total headcount has remained relatively stable thanks to other hiring.

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Wing Commander IV and the FMV future that never quite was

If I had to pick a chunk of the 1990s that feels the most 90s-ish to me, it'd be the two-year stretch between 1996 and 1997. 1996 saw me graduating from high school and starting college; 1997 saw me meeting my future wife and falling in love. While I tried to figure out how to navigate the University of Houston's still mostly pre-digital first-semester registration process (we had to sign up for classes over the phone, with touch-tone buttons, like cavemen!), the larger world kept turning in ways that felt inevitable and good and right. The Cold War was in the rearview mirror—how could we ever have been so worried about nuclear annihilation just a few years before? Russia was a friendly bear presided over by everyone's favorite drunk uncle, and things would obviously keep getting better, right?

Equally obvious, at least according to gaming tastemakers like Ken and Roberta Williams or Chris Roberts, was the idea that computer games from here on would blend together the best of what Hollywood and Silicon Valley had to offer, and the resulting "Silliwood revolution" would blast us forever into the world of fully interactive entertainment. Movies and games would blend together, and neither would be the same ever again! No longer would people sit in theaters just watching movies—audiences would get to choose how the film ended! And on the computer side of things, gone would be the days of lame graphics and clunky hand-drawn art—games would have big-name actors, big-budget sets, and huge special effects!

Screenshot of the "Grand Assembly" chamber from WC4's ending The "Grand Assembly" chamber is one of the major setpieces constructed for <em>Wing Commander IV's</em> filming (on film!). Credit: Origin Systems/EA

And if 1996–1997 was the high water-mark of the 90s for me, then the game that most matched that high water-mark was Wing Commander IV: The Price of Chris Roberts Having Full Creative Control—erm, I mean, Wing Commander IV: The Price of Freedom.

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Sony announces end of PlayStation discs, parts of digital store in the same day

Some gamers are concerned about the future of game ownership after Sony's announcement today that it won’t produce physical discs for PlayStation games as of January 2028. On that date, “new games will be available on PlayStation Store and at retailers in digital formats only,” Sony said in a blog post.

Ditching discs is “a natural direction” for Sony “to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," the post said.

During Sony’s fiscal year ending on March 31, 2026, digital downloads accounted for 78 percent of full-game unit purchases, up from 76 percent in fiscal 2024.

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Hotly anticipated Grand Theft Auto VI will cost more than other AAA games

It seems to some of us like just yesterday—even though the transition began more than half a decade ago—that gamers were getting adjusted to spending $70 on AAA game releases at launch instead of $60, but as preorders begin this week for the wildly anticipated Grand Theft Auto VI, they're finding that at least that title will sell for $80.

Additionally, disclaimers make it clear that the physical release of GTA6 will not include a physical disc. Instead, it will be a box with a download code inside it.

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Valve's Steam Machine ships June 29 for $1,049, but you probably won't be able to buy one yet

The Steam Machine is almost here. Valve chose possibly the worst time to announce new PC gaming hardware in late 2025, just as the AI boom sent storage and RAM prices through the roof. The upheaval delayed its new Steam Machine release, but Valve has announced its TV-friendly gaming PC will go on sale June 29 with a reservation-based system and a starting price of $1,049.

The Steam Machine will come in two flavors: one with 512GB of storage and a more expensive one with 2TB. They'll retail for $1,049 and $1,349, respectively, and you'll be able to bundle a Steam Controller with either for an additional $79. Buying the 2TB model also gets you a pair of exclusive faceplates with red fabric and walnut finishes. Like the Steam Deck, the machine ships with the Linux-based SteamOS.

Both versions of the Steam Machine will run on a custom six-core AMD Zen 4 CPU with a peak clock speed of 4.8GHz. The integrated AMD RDNA3 GPU will feature 28 compute units and 8GB of dedicated DDR6 VRAM soldered to the board. The system will have its own 16GB allotment of DDR5 on the board. This should provide enough oomph (with upscaling tech) to play moderately demanding PC games on your TV.

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Pokémon Go players unwittingly contributed to tech with military drone uses

A decade after the global craze for Pokémon Go peaked, an AI company has been using billions of real-world images captured by millions of players to develop navigation technologies for delivery robots and possibly military drones. That represents an intriguing but potentially discomfiting legacy for an augmented reality mobile game that has incentivized gamers to capture short smartphone videos of physical neighborhoods and landmarks.

The AI company, Niantic Spatial, was spun out of Pokémon Go game developer Niantic in May 2025, after Niantic separately sold its licensed games such as Pokémon Go to the Saudi-backed video game publisher Scopely. But before that deal, Niantic publicly announced plans to use scans from millions of Pokémon Go players along with data captured by users of the company’s Scaniverse app to train and develop a “large geospatial model”—a 3D model of the physical world trained on the geolocated images provided by app users scanning real-world locations.

“Ground scans were one component to help train Niantic Spatial's real-world foundation models —AI systems that learn to recognize and interpret physical spaces,” a Niantic Spatial spokesperson told Ars. “The models are the product of that training, not a copy of or a means of accessing the underlying scans, which were of public points of interest such as statues and fountains.”

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