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Largely cut off from Western games, Russia looks into a homegrown game console

A Cold War-era arcade cabinet that serves as an example of what happened the last time Russia was forced to create a home-grown video game market.

Enlarge / A Cold War-era arcade cabinet that serves as an example of what happened the last time Russia was forced to create a home-grown video game market. (credit: Arcade Blogger)

It's been over two years since major players in the international game industry united to largely cut off the Russian market in response to a request from a beleaguered Ukraine. The relative isolation has apparently forced Vladimir Putin's government to contemplate the kind of homegrown gaming hardware and software that characterized Cold War gaming behind the Iron Curtain.

PC Gamer brings word of a series of recently approved Russian economic orders from the Kremlin. Amid talk of airport and museum funding, ocean shipping, and road construction is the somewhat bewildering instruction for the government to (machine translation):

consider the issue of organizing the production of stationary and portable game consoles and game consoles, as well as the creation of an operating system and a cloud system for delivering games and programs to users

Oh, is that all?

Read 7 remaining paragraphs | Comments



from Gaming – Ars Technica https://ift.tt/mCsi0nO

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