Diablo 4 review: Off to a hell of a good start
When Diablo 3 released 11 years ago, it was a mess.
Put aside the action role-playing game’s infamous server problems at launch—a product of the series going online-only for the first time—the game itself had fundamental issues. At core was its ill-conceived and universally reviled real-money auction house, which changed the thrust of the series’ loot hunt from “look at this badass helm I got from killing an elite demon” to “look at these practical pants I bought from an in-game spreadsheet for $2.99 USD.” Difficulty and balance were all over the place, and, perhaps worst of all to long-time Diablo fans, the previous games’ dark horror aesthetic was replaced with a more colorful, cartoony vibe.
Two years and a management shakeup later, we got the Reaper of Souls expansion, which completely revamped Diablo 3’s loot and endgame, giving us the game we should have had from the beginning. Art direction notwithstanding, Diablo 3 ended up in a good place, and I played a ton of it, largely due to its genre-leading combat. (Lest we forget, Diablo 2 also had a game-changing expansion in Lord of Destruction.)
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from Gaming – Ars Technica https://ift.tt/TX03fqi