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Diablo IV’s first hours provide welcome twists on a familiar formula

Stop, drop, and roll!

Enlarge / Stop, drop, and roll!

It’s not a stretch to say that the Diablo series is one of the most influential role-playing game franchises of all time. As one of the early action-focused loot games, it offered a deeply compelling and satisfying take on the classic concept of the dungeon crawl. Its many sequels advanced its foundations of rewarding character growth and addictive loot collection. The Diablo games are still well-loved today, but other titles have picked up the baton and taken the genre in new directions.

So with the upcoming Diablo IV, developer Blizzard is seeking to reinvent the classic action RPG, taking the series’ first steps into a dark open world filled to the brim with gruesome violence. While staying true to the game’s isometric action-RPG and dark fantasy roots, Diablo IV brings a more ambitious and freeform adventure, with many new ways to customize your hero as you adventure across the land.

I was able to play over 12 hours of Diablo IV’s opening act in an early beta preview of the game, which showcased its expansive open world and gave a sample of how much power a budding adventurer can attain. It’s already apparent that Diablo IV is less about providing a series of linear dungeon crawls and more about opening the player to a wider world filled with monsters to fight and loot to collect.

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from Gaming & Culture – Ars Technica https://ift.tt/LAnacbt

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