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VR meetings are weird, but they beat our current reality

A virtual workspace is composed of heavily stylized floating heads and a permanent sunset.

Enlarge (credit: Arthur VR)

The Sun never sets in virtual reality. This occurred to me after an hour-long briefing in an Oculus Quest 2 headset. Joined by more than a dozen other floating avatars, we teleported our way around an “outdoor” meeting space that could only be described as aircraft-carrier-meets-Croatian-vacation.

Beyond the vast expanse of virtual breakout spaces was a stunning sunset, but the day never grew dark. When I pressed a button on the Touch Controller a tad too long, I ended up standing unnervingly close to another avatar, a fellow journalist. Then I remembered that you can’t catch the coronavirus from a digital simulacrum.

Read 15 remaining paragraphs | Comments



from Gaming & Culture – Ars Technica https://ift.tt/380qOsR

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