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PS5 will use downloadable updates to control game-by-game fan speed

Earlier this month, Sony gave us the first peek inside the PlayStation 5 in the form of a teardown video that examined the upcoming console piece by piece. Now, Japanese specialty site 4Gamer has posted an interview with the Sony hardware design engineer featured in that video, Yasuhiro Otori.

That interview (Google Translate, ResetEra user translation) goes into a lot of nitty-gritty detail on the design decisions behind Sony's uniquely shaped console and focuses heavily on the unit's heat dissipation technology. One of the most interesting tidbits on that score is an apparent plan to "optimize" the speed of the cooling fan on a per-game basis via downloadable system updates.

"Various games will appear in the future, and APU [accelerated processing unit] behavior data for each game will be collected," Otori said. "Based on this, there is a plan to proceed with the optimization of fan control."

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from Gaming & Culture – Ars Technica https://ift.tt/349yokq

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