Cyberpunk studio breaks promise, forces overtime on developers
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We opted to only share images from the game's gussied-up trailer that actually resemble what we saw in the hands-off demo.
CD Projekt Red has gone back on a promise that developers wouldn't be required to work overtime or face so-called "crunch time" in the run-up to November's planned release of Cyberpunk 2077. That's according to a Bloomberg report that cites an email from studio head Adam Badowski to employees, suggesting that employees would need to work "one day of the weekend" through launch to fix remaining bugs and glitches in the game.
“I know this is in direct opposition to what we’ve said about crunch," the email continues, as Bloomberg reports. "It’s also in direct opposition to what I personally grew to believe a while back—that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”
"These last 6 weeks are our final sprint on a project we've all spent much of our lives on," Badowski wrote in a tweeted statement in response to the report. "Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of."
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from Gaming & Culture – Ars Technica https://ift.tt/3io3jgQ