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Iron Man VR review: A sad, painful end to the PlayStation VR era

This image of <em>Iron Man VR</em>'s suit-customization interface was provided by SIE, but the actual PSVR experience doesn't look as crisp. Scroll through the below gallery for more on that.

Enlarge / This image of Iron Man VR's suit-customization interface was provided by SIE, but the actual PSVR experience doesn't look as crisp. Scroll through the below gallery for more on that. (credit: Sony Interactive Entertainment / Marvel)

Maybe it's time for the virtual reality world to give up on the prospect of licensed superheroes.

The best game in the subgenre (faint praise) is 2016's brief-and-cute Batman Arkham spinoff, which let early PlayStation VR users play with gadgets and do little else. The worst example is the 2018 Oculus exclusive Marvel Powers United, a dumbed-down, wave-based brawler with little payoff for its superpowers.

And the biggest disappointment of them all—by a margin as big as Tony Stark's ego—is this week's Iron Man VR. This PlayStation VR exclusive admittedly tries to deliver something new in the VR genre, but it's too hung up on its ambition to concede that maybe, just maybe, it was never a good fit for PSVR's inherent limits.

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from Gaming & Culture – Ars Technica https://ift.tt/2ZvMby3

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