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The modders that spent 15 years fixing Knights of the Old Republic 2

Released on December 6, 2004, Star Wars Knights of the Old Republic 2: The Sith Lords (KOTOR2) was the first game from the then-newly-formed Obsidian Entertainment. At that time, the new studio was a shoestring operation with just seven veteran developers that had made the move from the recently shuttered Black Isle Studios, all holed up in CEO Feargus Urquhart’s attic. But publisher LucasArts, wanting to capitalize on the success of the original KOTOR from the year before, reportedly gave that threadbare new team just 14 to 16 months to create a sequel.

It’s no surprise that the finished product had some issues.

The most noticeable of these issues at launch might have been the conclusion to the HK-50 factory side quest. Specifically, that conclusion is just nowhere to be found in the final game.

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from Gaming & Culture – Ars Technica https://ift.tt/2sJIHv3

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