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Tapestry: Has the mythical “2-hour civ-building board game” arrived?

Gettin' ready for some two-hour civ building.

Enlarge / Gettin' ready for some two-hour civ building. (credit: Dan Thurot)

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

As a longtime player of cardboard civilization games, I’m always looking for titles that break the mold. From the moment it was revealed, Jamey Stegmaier’s Tapestry looked like it might fit the bill. With its pre-painted buildings, non-historical civilizations, and the hieroglyphic script that runs the perimeter of the board, it seemed to promise a civilization game that wasn’t quite like any other.

And, well, it certainly delivers on that front. Tapestry is indeed unlike most of its civ-game peers.

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from Gaming & Culture – Ars Technica https://ift.tt/2qVZVVg

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