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“The Switcher” is real: Witcher 3 on Switch is a blurry, tolerable compromise

In good news, you can boot straight into expansion content when loading this version of <em>The Witcher 3</em>. I imagine more than a few fans of the game will use this Switch version to dive deeply into either or both of the expansions.

Enlarge / In good news, you can boot straight into expansion content when loading this version of The Witcher 3. I imagine more than a few fans of the game will use this Switch version to dive deeply into either or both of the expansions.

Since Nintendo's Switch console launched in 2016, we've seen no shortage of holy-cow ports of games we never thought would work on what turned out to be the most underpowered console of this generation. Doom 2016, Dark Souls, Elder Scrolls V: Skyrim, Wolfenstein: The New Colossus—that's a list of demanding 3D games I never expected to launch on Switch, let alone games I'd actually recommend for the system.

But I do so with a pretty hefty asterisk attached. The charm of these games on Switch comes almost entirely due to them being playable on the go, at which point their severe compromises (image quality, rendering resolution) become much more acceptable. What looks iffy on a full-sized TV is easier to shrug off when seen on a six-inch 720p panel.

This week marks the arrival of arguably the most holy-cow port yet on the portable console: CD Projekt Red's 2015 action-RPG The Witcher 3. This is a game, after all, whose other console versions required quite a few patches to get their most troublesome spots up to a locked 30 frames per second. We went hands-on over the weekend with the game's final retail version (which launches for Switch on Tuesday) to answer a crucial question: could we expect playability in CDPR's acclaimed adventure game on an even weaker system?

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from Gaming & Culture – Ars Technica https://ift.tt/32jBAGI

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