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John Wick Hex game review: Become the bloody Baba Yaga of legend

Can a proper John Wick video game truly be made? You may look at a film series like John Wick and assume its guns, martial arts, fast cars, and worldwide mafioso hideouts are the stuff of a dream video game.

But for me, I imagine that game's design perspective and start sweating bullets. The character of John Wick is a laser-focused, ultra-durable hit man, all perfect aim and uproarious slapstick. How do you translate that hero's superhuman prowess accurately in a video game yet somehow make it challenging to play? Can a real-time action game, either first- or third-person, ever do that sensation justice without automatically cheating its players into Wick-like perfection?

The first true game based on the series, John Wick Hex, answers this quandary with a clever angle. The films' hero has an uncanny ability to scan and understand an entire room full of bad guys like he's a supercomputer. If he can figuratively slow time down and pick off his foes with precision, couldn't the video game version do the same?

Read 13 remaining paragraphs | Comments



from Gaming & Culture – Ars Technica https://ift.tt/2pYagQd

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