Advertisement

Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

One week with the Valve Index: A VR game-changer with a few question marks

My introduction to the Index, Valve's first-ever top-to-bottom PC virtual reality system, was a whirlwind of numbers and demos. Valve's three-hour hands-on event in April came with a considerable blast of specs, claims, and pre-release software, but while those ranged from puzzling to impressive, none of them stayed with me like one off-hand comment from the day.

During an informal Valve Q&A after my tests, I talked about how impressed I'd already been by the Oculus Quest's "good enough" performance as a wireless, standalone VR headset. How would the pricier, wired, more demanding Valve Index fit into that kind of marketplace, I asked?

"I don't use VR for 30 minutes a day," one Valve engineer said in response. "I use VR hours a day. What's good enough for 20 minutes, 30 minutes, is dramatically different than one hour, two hours."

Read 51 remaining paragraphs | Comments



from Gaming & Culture – Ars Technica http://bit.ly/2HFBlOc

Recent Posts

Unordered List

Text Widget

Blog Archive

Like US On Facebook

Email Subscriptions

Enter your email address:

Delivered by FeedBurner

Like US On Facebook

Contact Form

Name

Email *

Message *