Richard Garfield’s leaves Valve, puts Artifact’s future in question
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At the most zoomed-out level, every Artifact match begins like this: with three lanes of combat, across which you will arrange five heroes in a mission to destroy towers. Sure sounds a lot like how Dota 2 works, doesn't it? (Not shown here: the "flop" of your creeps that are randomly added and arranged between every round.)
Richard Garfield, the legendary designer behind Magic: The Gathering, says he has been laid off from Valve as part of a recent, modest downsizing effort at the company. The move comes as Artifact, Valve's Dota 2-based card game which Garfield worked on closely, struggles to find a continuing audience.
"We weren't surprised by the layoff considering how rocky the launch was," Garfield told Artifact-focused site Artibuff. "The team was enthusiastic about the game and were confident that they had a good product, but it became clear it wasn't going to be easy to get the game to where we wanted it."
Garfield goes on to suggest that a smaller Artifact team makes some sense now that the game has been launched and that Valve has probably already maximized the value to be gleaned from Garfield's contract company, 3 Donkeys.
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from Gaming & Culture – Ars Technica https://ift.tt/2J2qoZJ