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Mobile platforms now account for more than half of all game spending

Newzoo

Just over two years ago, I looked back at analyst reports for the 2015 gaming market and highlighted the surprising finding that the PC was actually the world's most important gaming platform from a raw revenue perspective. But at the time, I warned that continued double-digit growth in the mobile market meant the PC's market dominance wouldn't last forever.

Fast forward to the forecast for the 2018 global game market, and things could scarcely look more different. Newzoo's 2018 Global Games Market Forecast now predicts that mobile games will make up a slim majority (51 percent) of all worldwide gaming revenue this year (including smartphones and tablets, but not dedicated gaming handhelds). That's  up from 34 percent in 2015 and just 18 percent in 2012. Console and PC games will split the remainder of the pie relatively evenly in 2018, at 25 percent and 24 percent of worldwide spending, respectively.

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from Gaming & Culture – Ars Technica https://ift.tt/2rg4RBI

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