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Free-To-Play MMO Tera Godsfall Update Adds New Apex Skills

Since its North American release in 2012, the MMO Tera has continued to receive a steady stream of updates and patches. And the next, Godsfall, is set to release on April 17. In addition to new story elements and a slate of new demons to face, the highlight will be the introduction of new Apex skills for seven of the game's classes. And if you want to get an early boost on the new content, we're running an code giveaway for Tera that awards entrants an assortment of in-game bonuses.

Godsfall's new Apex skills will initially only apply to the following classes: Berserker, Brawler, Lancer, Warrior, Mystic, Priest, and Slayer. More classes will receive their own Apex abilities, and thus be able to take part in updated quests, in future updates to the game later this year. You can check out the first round of Apex combat skills in the video above.

According to a press release for Godsfall, the update will introduce a "time-traveling story quest" that will "take players back through time to defeat the powerful dragon Khemadia." In addition, "Players will find themselves facing their own personal demons as they progress through the quests, including their Temper, Self-Doubt, and Guilt in this god-killing, time-traveling mission." Tera's new story elements will be available to level 65 characters with an item level of 439 or higher.

Check out the full Apex skills patch notes for each class below:

Berserker

  • Active Apex skills
    • Unleash: Sacrifice HP to activate “Unleashed” skills
    • Unleashed: Dexterity: Attacks that each hit increases skill damage and attack speed, and damage of Unleashed: Rampage
    • Unleashed: Sinister: Attacks that each hit increases skill damage and attack speed, and decrease cooldown of Unleashed: Beast Fury
    • Unleashed: Rampage: Attack with both hands. Each hit increases attack speed, and increases damage of Unleashed: Beast Fury
    • Unleashed: Beast Fury: Charge forward and attack multiple times. Uses and consumes accumulated bonuses
  • Passive Apex skills
    • Endless Rage: Faster movement while charging a skill
    • Eye of the Storm: Chance to reset cooldown of Cyclone
    • Bloodshed: Increases chance to land a critical hit

Brawler

  • Active Apex skills
    • Flying Kick: (Range 7 meters) Spinning back kick. When used after other skills, Flying Kick moves you an additional 6 meters forward, and deals more damage
    • One-Inch Punch: Stuns an enemy, deals massive damage, and has a high probability of knocking the enemy down
    • Rhythmic Blows: A flurry of punches ending with an uppercut to knock targets into the air
  • Passive Apex skills
    • Concentrate: Each perfect defense increases damage to One-Inch Punch and Haymaker
    • Self-control: Increase damage when Rage is 75% or more
    • Haymaker: Acceleration: Haymaker increases speed of One-Inch Punch

Lancer

  • Active Apex skills
    • Super Leap: Make a superheroic leap over enemies and smash the ground, knocking targets into the air
    • Guardian Barrier: Open a wide movable shield that reflects damage to protect you and allies
    • Divine Protection: 10 second damage shield for you and allies
  • Passive Apex skills
    • Stronghold Shift: Stand Fast is now movable
    • Retribution Shield: Reflects damage on “perfect defense”
    • Bastion Guard: More resistance to push-back from monsters

Mystic

  • Active Apex skills
    • Mass Teleport: Teleport multiple group members
    • Summon: Thrall Lord: Summons an “super thrall” which deals damage to nearby enemies
    • Arunic Release: Release the HP and MP recovery of all motes in front of you
    • Thrall Augmentation: While activate, all summoned thralls grant beneficial effects to nearby allies

Priest

  • Active Apex skills
    • Divine Charge: Replenish MP, heals HP and increase power and crit power to group members
    • Mass Divine Intervention: Teleport up to 4 allies to the priest
    • Holy Burst: Fires a bolt of heals and adds the Devoted Favor effect to allies while damaging enemies
    • Edict of Judgment: Boosts priest’s damage skills and group power by 20 and crit factor by 30. Hits are counted as from the rear.
  • Passive Apex skills
    • Protective Response: Decreases cooldowns of several skills
    • Devoted Favor: Reduce damage taken 5%, heals 100 HP per second
    • Mass Divine Intervention: Increase number of targets affected by Divine Intervention

Slayer

  • Active Apex skills
    • Punishing Blow: Leap into the air and slam your greatsword into the ground to knockdown enemies
    • Blazing Thrust: Massive attack that changes subsequent attacks into back attacks
    • Unsheathe: Charge up your greatsword for a devastating spin attack with greater reach
  • Passive Apex skills
    • Overhand Strike: Focus: Increase Overhand strike damage
    • Blade Master: Speeds up cooldowns of Punishing Blow and Unsheathe
    • Energy Rush: Boosts the effect of In Cold Blood

Warrior

  • Active Apex skills
    • Blade Waltz: A spinning attack that cuts through enemies
    • Aerial Scythe: Leap into the air and initiate a spinning attack
    • Blade Frenzy: A devastating spin attack that summons a shadow to attack alongside you
  • Passive Apex skills
    • Tempest Aura: Accelerates attack speed, and after 50 hits adds a shadow attack to Tempest Aura or Deadly Gamble
    • Ready Blades: Decrease cooldowns for Scythe and Aerial Scythe


from GameSpot https://ift.tt/2JFFzUZ

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