Advertisement

Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

VR headsets have become the new arthouse—the best of SXSW’s fantastic VR festival

After roughly three years of commercial viability, virtual reality seems to have excelled within a different realm than the one I typically wonder about: the film festival. Events like Sundance, Tribeca, and South By Southwest already overflow with weird, not-quite-accessible films about real-world drama, emotions, and nonsensical stories. And today, the only venue that fits those works better than arthouse theaters, quite frankly, is the ornate, vision-filling VR headset.

But filmmakers aren't just descending onto hardware like HTC Vive, Oculus Rift, and Samsung GearVR in a boring, flash-in-the-pan manner. At SXSW 2018 in particular, they're finally exhibiting a proficiency in two equally important extremes: what VR can sell that normal films cannot, and what VR must compromise or let go of for the sake of a better film experience.

I went eyes-on with nearly two dozen VR experiences at SXSW 2018, and I'll be honest, some of them were rough. Some filmmakers still think that a 360-degree video that forces viewers to crane their neck and hunt around for content is a good idea (geez, please stop making those). Others packed far too much visual noise or too many unnecessary interactions into a 3D world that never answered the important question of why its content and message was better in VR than on a flat screen.

Read 44 remaining paragraphs | Comments



from Gaming & Culture – Ars Technica http://ift.tt/2G6p2uk

Recent Posts

Unordered List

Text Widget

Blog Archive

Like US On Facebook

Email Subscriptions

Enter your email address:

Delivered by FeedBurner

Like US On Facebook

Contact Form

Name

Email *

Message *