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System Shock reboot pushed back to 2020

An early, Unity Engine demo of Nightdive's reboot work, from 2016. The project has since switched to the Unreal Engine.

An effort to revamp the classic 1994 space station thriller System Shock for a new generation has hit a few stumbles since raising $1.35 million via Kickstarter in 2016. Developer Nightdive Studios officially put the project on hiatus last month, citing a loss of focus and a too-ambitious project scope.

Now, in a new interview with PC Gamer, Nightdive Studios Business Development Director Larry Kuperman says the project is back on track with an "expectation" of a launch in "probably Q1 of 2020."

Nightdive's Kickstarter was originally conceived as a "faithful reboot" of the original game for modern hardware, following on the more limited "Enhanced Edition" which Nightdive released on GOG in 2015. After receiving funding, though, the project expanded into a complete recreation of the game with new concepts and features. The team showed off a pre-alpha demo in the Unity Engine back in 2016, but Nightdive has since shifted over to the Unreal Engine, a move the company describes as "a choice that we don’t regret and one that has worked out for us."

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from Gaming & Culture – Ars Technica https://ift.tt/2GbUe8n

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