Advertisement

Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

Florence’s love story mixes the best of comics, video games, and animation

The modern video game industry is overloaded with the equivalent of the epic novel—dense, intensely challenging games that can take dozens or hundreds of hours of dedication to truly absorb. That's not even counting competitive online games that functionally never end thanks to regular infusions of new content—the video game equivalent of an epic fantasy series or serialized comic book.

But every so often, it's nice to take a break with a game that manages to tell a memorable story in a much more compact form. That's why I was enamored with Florence, a tidy interactive experience released by Annapurna Interactive and Australian development house Mountains earlier this week. The $3 iOS app is a slice-of-life tale that you can run through in about half an hour, but it has a gentle beauty that will stick with you for much longer.

The basic plot of Florence doesn't seem especially exciting when written out directly. Florence, a lonely office drone in a city office building, meets street musician Krish by happenstance when she crashes her bike one day. The pair quickly move from awkward courtship to cohabitation, exploring the city together and generally being happy and cute as they go through everyday life.

Read 11 remaining paragraphs | Comments



from Gaming & Culture – Ars Technica http://ift.tt/2o1sZ9l

Recent Posts

Unordered List

Text Widget

Blog Archive

Like US On Facebook

Email Subscriptions

Enter your email address:

Delivered by FeedBurner

Like US On Facebook

Contact Form

Name

Email *

Message *