Rumbleverse adds a melee twist to the battle royale
Any new battle royale title needs a hook: after all, we all know the formula, and Halo Infinite's popularity suggests that people may be tired of it. With that in mind, here's the hook of Iron Galaxy's new title, Rumbleverse: wrestling, and no guns.
The game was conceived back in October 2017, explains Adam Boyes, co-CEO of Iron Galaxy. "We were brainstorming, talking about different types of competitive games and Royale games, and our co-CEO, Chelsey Glasgow, was like, 'We should do wrestling,'" he says. "And then the whole brainstorming session became what it would it feel like if you could chokeslam someone off of a 40-story building."
The demonstration kicks off with a character creation screen. Iron Galaxy emphasizes that customization is critical in the game, with a huge suite of body types, faces, costumes, and accessories available for players to create their own monstrous or beautiful identity.
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from Gaming & Culture – Ars Technica https://ift.tt/31S75wa