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Death Stranding Director’s Cut review: More fun, just as divisive

Death Stranding's release in 2019 was probably the most anticipated game of Hideo Kojima's career.

The Metal Gear director had arguably become the premiere auteur in video games. He had a reputation for convention-bucking design, meta-humor, and unapologetic cinematic influences. But this project was the first child of his acrimonious divorce with Konami, and no one had a clue what he might do next.

Death Stranding was appropriately weird, whatever it was. The first teaser showed crab exoskeletons crawling over a lifeless beach, tar handprints imprinted on the sand, a naked, weeping Norman Reedus (Senior Gaming Editor Kyle Orland noted in our original review on PS4, Death Stranding is Hideo Kojima unleashed. So what could possibly be left for a Death Stranding Director's Cut? It turns out, quite a lot—just maybe not by that name.

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from Gaming & Culture – Ars Technica https://ift.tt/3kDrmwE

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