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How Final Fantasy VII radicalized a generation of climate warriors

I mean, all the packaging required for a game spanning three CDs might help inspire some environmental mindfulness on its own.

In September of 1997, Final Fantasy VII was released for the original Playstation in North America. The watershed game swapped the series’ swords-and-sorcery-and-sun-dappled-forests motif for bombs and machine guns in a dark, rainy futuristic urban metropolis. It was a time before the Lord of the Rings and Harry Potter movies, a time when sci-fi and cyberpunk were ascendant and the stodgy old wizards and sword-wielding heroes of fantasy worlds reeked of the distant past (say, 1992).

While FFVII wasn’t the sequel I had been expecting, eventually even SNES JRPG diehards like me came to appreciate the change in style, as well as the sheer scale and ambition of what it was trying to accomplish. Nobody had ever told a story that big on consoles, and moving away from the 2D sprites into a (sort of) 3D world was a huge technical step forward for RPGs and gaming in general.

Thanks to a corrupted third-party memory card, I was never able to beat the game on that original hardware. It wasn’t until this year that the Switch re-release (and coronavirus-imposed lockdown) gave me the chance to breed the chocobos, find the KOTR materia, destroy JENOVA, and kill Sephiroth.

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from Gaming & Culture – Ars Technica https://ift.tt/3lmIbN9

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