VR modes coming to Super Mario Odyssey, Breath of the Wild on Nintendo Switch
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Breath of the Wild in VR? I honestly have no idea how that's going to feel, if it's locked at a 30fps refresh. [credit: Nintendo ]
The Nintendo Labo VR Kit, launching later this month, is arguably the Japanese game maker's first virtual reality product in 24 years. Up until today, the product was a self-contained collection of new mini-games, all designed around foldable cardboard controllers.
That changed with a Thursday night announcement: two of the biggest games on Nintendo Switch, Super Mario Odyssey and Legend of Zelda: Breath of the Wild, will receive free VR-mode updates on April 25, two weeks after the Labo VR Kit's launch date.
Odyssey's free update will open up three newly designed levels, based on existing 2D ones. In these, players will look at Mario from a third-person perspective, which they can shift by rotating their head. This resembles existing VR platforming games like Moss, as opposed to a VR adventure seen from the famous plumber's perspective. It's unclear whether the camera will remain at a fixed, central point in these three levels, or whether it will follow Mario's movement a la the more dynamic Astro Bot: Rescue Mission.
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from Gaming & Culture – Ars Technica http://bit.ly/2WOvkDU