Advertisement

Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

Ever wanted to see “beyond” the NES game screen? With WideNES, you can

Here at Ars, we're big fans of emulators that go past perfectly recreating the original hardware and move on to enhancing the game-playing experience. Whether that means converting 2D NES sprites to 3D polygons or removing latency frames after controller presses, we're there.

So we were more than happy to recently stumble upon WideNES, a new emulation project that extends the visible area of an NES game map past the usual 4:3, 256x240 resolution screen area we're used to. Using WideNES, you can even zoom out and pan through previous screens using the keyboard and mouse wheel while still playing the game.

The generalized methods used by WideNES are described in a fascinating blog post by University of Waterloo student Daniel Prilik, who created the algorithm. Basically, the WideNES system watches the background "map" data constantly scrolling through the emulated NES PPU as you play. It also closely monitors the PPUSCROLL register, which controls the actual screen scrolling by pointing to different parts of VRAM as the player moves.

Read 4 remaining paragraphs | Comments



from Gaming & Culture – Ars Technica https://ift.tt/2onwbvS

Recent Posts

Unordered List

Text Widget

Blog Archive

Like US On Facebook

Email Subscriptions

Enter your email address:

Delivered by FeedBurner

Like US On Facebook

Contact Form

Name

Email *

Message *