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Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

Nintendo discontinues cost-saving game vouchers for Switch Online players

In 2019, Nintendo announced a new benefit for subscribers to its Switch Online service: a pair of game vouchers, available for $100, that could be redeemed for any two Switch games on Nintendo's eligibility list. If you already knew you were going to be buying first-party games, the voucher could save you $20 or even $30, if you used it on the normally $70 The Legend of Zelda: Tears of the Kingdom.

However, Nintendo announced today that it will soon end the program, rather than carrying it forward into the Switch 2 era. Switch Online subscribers can still buy a pair of vouchers until the end of January 2026, and those vouchers will be redeemable for up to a year after purchase, but you can't buy new vouchers after that.

The vouchers were already notably not usable to buy Switch 2-exclusive games like Mario Kart World or Donkey Kong Bananza. However, for hybrid Switch games with a separate Switch 2 Edition, you could still use them to buy a game like Tears of the Kingdom and then upgrade it to the Switch 2 edition separately. Nintendo also said on its FAQ page that new titles would be added to the eligibility list between now and January 2026, raising the possibility that upcoming high-profile hybrid games like Metroid Prime 4: Beyond or Pokémon Legends: Z-A could make the list.

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Ars Technica and GOG team up to bring you a pile of our favorite games

Greetings, Arsians! We love games here at the Ars Orbiting HQ, and I'm not just talking the latest AAA blockbusters—we love all kinds of games, from modern to ancient and all points in between.

With that in mind, we're trying something different for the next few months to see how it goes: We've partnered with the folks at GOG.com to create a store page featuring a hand-curated list of some of our favorites from GOG's catalog. At the end of every month, we'll rotate a couple of titles off the list and add a few new ones; altogether, we have a list of about 50 games to set in front of you.

(Please forgive the messy affiliate link—it points to https://www.gog.com/en/partner/ArsTechnica if you'd prefer to go there directly, but arriving on GOG's site via that affiliate link gives Ars a small portion of revenue for anything you buy during your session once you're there. This helps us out quite a bit!)

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Samsung and Epic Games call a truce in app store lawsuit

Epic Games, buoyed by the massive success of Fortnite, has spent the last few years throwing elbows in the mobile industry to get its app store on more phones. It scored an antitrust win against Google in late 2023, and the following year it went after Samsung for deploying "Auto Blocker" on its Android phones, which would make it harder for users to install the Epic Games Store. Now, the parties have settled the case just days before Samsung will unveil its latest phones.

The Epic Store drama began several years ago when the company defied Google and Apple rules about accepting outside payments in the mega-popular Fortnite. Both stores pulled the app, and Epic sued. Apple emerged victorious, with Fortnite only returning to the iPhone recently. Google, however, lost the case after Epic showed it worked behind the scenes to stymie the development of app stores like Epic's.

Google is still working to avoid penalties in that long-running case, but Epic thought it smelled a conspiracy last year. It filed a similar lawsuit against Samsung, accusing it of implementing a feature to block third-party app stores. The issue comes down to the addition of a feature to Samsung phones called Auto Blocker, which is similar to Google's new Advanced Protection in Android 16. It protects against attacks over USB, disables link previews, and scans apps more often for malicious activity. Most importantly, it blocks app sideloading. Without sideloading, there's no way to install the Epic Games Store or any of the content inside it.

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The Last of Us co-creator Neil Druckmann exits HBO show

Two key writers of HBO's series The Last of Us are moving on, according to announcements on Instagram yesterday. Neil Druckmann, co-creator of the franchise, and Halley Gross, co-writer of The Last of Us Part 2 and frequent writer on the show, are both leaving before work begins on season 3.

Both were credited as executive producers on the show; Druckmann frequently contributed writing to episodes, as did Gross, and Druckmann also directed. Druckmann and Gross co-wrote the second game, The Last of Us Part 2.

Druckmann said in his announcement post:

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What’s wrong with AAA games? The development of the next Battlefield has answers.

It's been 23 years since the first Battlefield game, and the video game industry is nearly unrecognizable to anyone who was immersed in it then. Many people who loved the games of that era have since become frustrated with where AAA (big budget) games have ended up.

Today, publisher EA is in full production on the next Battlefield title—but sources close to the project say it has faced culture clashes, ballooning budgets, and major disruptions that have left many team members fearful that parts of the game will not be finished to players' satisfaction in time for launch during EA's fiscal year.

They also say the company has made major structural and cultural changes to how Battlefield games are created to ensure it can release titles of unprecedented scope and scale. This is all to compete with incumbents like the Call of Duty games and Fortnite, even though no prior Battlefield has achieved anywhere close to that level of popular and commercial success.

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Games run faster on SteamOS than Windows 11, Ars testing finds

Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. The performance advantage is yet another way that Valve's upstart OS is differentiating itself from the "default" Windows installation used by most PC gamers for decades now.

While users have been able to install Windows on the Steam Deck since its 2022 launch, Valve doesn't offer official "Windows on Deck" support for this alternative hardware use case. Lenovo's Legion Go S, on the other hand, is the first gaming portable explicitly designed to work with either Windows 11 (in hardware first released in January) or SteamOS (in hardware first released in May, alongside a new version of SteamOS designed for non-Valve AMD hardware).

To test the performance impact of this operating system choice, we started with the SteamOS version of the Legion Go S (provided by Lenovo) and tested five high-end 3D games released in the last five years using built-in benchmarking tools and two different graphics/resolution tiers. We then installed Windows 11 on the handheld, downloaded updated drivers from Lenovo's support site, and re-ran the benchmarks on the same games downloaded through Steam for Windows.

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With 1.2.2 update, Civilization VII tries to win back traditionalists

It has been just over 130 days since Civilization VII launched to mostly positive reviews—but quite a bit of disappointment for series traditionalists. At first, developer Firaxis was releasing primarily bug, balance, and UI fixes, but today saw the release of version 1.2.2—possibly the biggest yet in terms of adding features to the game.

Available for all platforms except Switch and Switch 2—which will get it later—the update adds several tweaks that allow the game's players to customize games in a more granular way, with a particular emphasis on the ability to disable controversial new additions that a subset of players felt took things too far from the traditional Civ experience.

Many of the new options are available in the advanced settings menu during game setup, though one of the major additions is in the standard setup screen: large and huge map sizes. (Both of these new sizes have a default civilization/player count of 10.)

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YouTube is hiding an excellent, official high-speed Pac-Man mod in plain sight

The original Pac-Man is unquestionably a video game classic, well deserving of its position in the inaugural class of the Strong Museum of Play's World Video Game Hall of Fame. But playing the unmodified 1980 release these days can feel a little slow-paced and repetitive, given advancements in game design and taste in the intervening decades.

So when I noticed a game called Pac-Man Superfast sitting under a "YouTube Playables" heading on Google's popular video site the other day, my first thought was "Wait, how fast is 'superfast' exactly?" My second thought was, "Wait, what the heck is YouTube Playables?"

Looks familiar, except for that speed gauge in the corner.... Credit: Youtube Playables

You'd be forgiven for not knowing about YouTube Playables. Few seemed to note its official announcement last year as a collection of free-to-play web games built for the web using standard rendering APIs. The seeming competitor to Netflix's mobile gaming offerings is still described in an official FAQ as "an experimental feature rolled out to select users in eligible countries/regions," which doesn't make this post-Stadia gaming effort seem like a huge priority for Google.

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Why Microsoft’s next Xbox should just run Windows already

Yesterday, Microsoft confirmed that it's not abandoning the home console market just yet. In a short video teaser, Xbox President Sarah Bond highlighted a "strategic multi-year partnership with AMD" that will include "our next-generation Xbox consoles in your living room and in your hands." But while we know that the "in your hands" part will include devices like the Windows-powered ROG Xbox Ally, there are still few specifics about what exactly Microsoft has planned for its future living room consoles (aside from what Bond calls "the next generation of graphics innovation").

Reading between the lines a bit, though, we wouldn't be surprised if Microsoft was getting ready to finally tear down the thinning wall separating gaming PCs and gaming consoles. A Windows-based, living room-focused Xbox capable of running generic Windows games could accentuate Microsoft's strengths in PC gaming while papering over many of the company's recent struggles in the home console market.

WindowsBox

The once-bright line separating PC gaming and TV-based console gaming has been deteriorating for years. On the hardware side, bespoke console chips and development environments long ago gave way to PC-like architectures that are simpler and easier for developers to work with. And on the PC interface side, efforts like Steam's Big Picture mode and SteamOS as a whole have strived to make playing on a PC with a handheld controller into a more console-like experience.

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Switch 2 users report online console bans after running personal game “backups”

Earlier this week, the makers of the popular Mig Flash cartridge, which allows users to play Switch games loaded via an SD card without modifying the console itself, issued a firmware update enabling the cards to run original Switch games on the Switch 2. Since then, though, multiple Mig Flash users are reporting that they've seen their Switch 2 consoles banned from Nintendo's online servers, even in cases where the devices were only used to run backups of legitimate games the users purchased themselves.

"My Switch 2 test has been banned after using the Mig [Flash] with perfectly legal dumps of my own cartridges, so it would seem that Nintendo can detect something," popular hacking news account Switch Tools posted on social media Monday (along with a follow-up showing a stack of legitimate Switch games they said they had backed up using the device). "I strongly recommend that you do not use the Mig [Flash], it was already very risky to use but it is even more so on Switch 2."

The insistence that the ban came while using "perfectly legal dumps of my own cartridges" is important here. Nintendo has long used certificates with robust cryptographic signatures to identify when individual copies of Switch games are being shared for the purposes of piracy. If Nintendo notices the same cryptographic signature on security certificates being used by hundreds of different consoles and accounts, for instance, the company can be relatively sure that all those users are engaging in piracy.

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Nintendo Switch 2: The Ars Technica review

When Nintendo launched the Switch in 2017, the sheer novelty of the new hardware brought the company a lot of renewed attention. After the market disaster of the Wii U's homebound "second screen" tablet, Nintendo exploited advances in system-on-a-chip miniaturization to create something of a minimum viable HD-capable system that could work as both a lightweight handheld and a slightly underpowered TV-based console. That unique combination, and Nintendo's usual selection of first-party system sellers, set the console apart from what the rest of the gaming market was offering at the time.

Eight years later, the Switch 2 launched into a transformed gaming hardware market that the original Switch played a large role in shaping, one full of portable gaming consoles that can optionally be connected to a TV. That includes full-featured handheld gaming PCs like the Steam Deck and its many imitators, but also streaming-focused Android-based gaming handhelds and retro-focused emulation machines on the cheaper end. Even Microsoft is preparing to get in on the act, streamlining the Windows gaming experience for an Asus-powered handheld gaming PC that hides the Windows desktop.

Mario is excited! Are you? Credit: Kyle Orland

Those market changes make the Switch 2 a lot less of a novelty than its predecessor. As its name implies, it is essentially a direct sequel to the original Switch hardware, with improvements to the physical hardware and internal architecture. Rather than shaking things up with a new concept, Nintendo seems to be saying, "Hey, you liked the Switch? Here's the same thing, but moreso."

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Engineer creates first custom motherboard for 1990s PlayStation console

Last week, electronics engineer Lorentio Brodesco announced the completion of a mock-up for nsOne, reportedly the first custom PlayStation 1 motherboard created outside of Sony in the console's 30-year history. The fully functional board accepts original PlayStation 1 chips and fits directly into the original console case, marking a milestone in reverse-engineering for the classic console released in 1994.

Brodesco's motherboard isn't an emulator or FPGA-based re-creation—it's a genuine circuit board designed to work with authentic PlayStation 1 components, including the CPU, GPU, SPU, RAM, oscillators, and voltage regulators. The board represents over a year of reverse-engineering work that began in March 2024 when Brodesco discovered incomplete documentation while repairing a PlayStation 1.

"This isn't an emulator. It's not an FPGA. It's not a modern replica," Brodesco wrote in a Reddit post about the project. "It's a real motherboard, compatible with the original PS1 chips."

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Mario Kart World review: Getting there is half the game

It would have been exceptionally easy for Nintendo to stick with an established formula for Mario Kart World. While the series has added a few crucial new features here and there since its Super NES debut, it has settled into an extremely comfortable groove since the 2014 release of Mario Kart 8 on the ill-fated Wii U. Since then, we've seen the franchise lean on nostalgia-rich DLC as it introduced a barely differentiated Switch port and a series of course-packed expansions rather than another distinct sequel. Save for the expert-level, ultra-fast 200cc racing mode, the broad strokes of a Mario Kart game have gone from staid to practically frozen in amber in recent years.

Mario Kart World doesn't completely abandon the basic structure of those previous Mario Kart games; there are still twisty, turny, shortcut-filled courses loaded with items and opportunities to power slide. But it builds on that skeleton more than any Mario Kart game ever has, adding new modes, new driving techniques, and a new focus on the vast swathes of land between the intricately designed race courses. The result can feel a little inconsistent but also like a necessary shot of new ideas into a series that has been growing stale.

Too many karts

The first thing you're liable to notice loading up a race in Mario Kart World is just how crowded things have gotten. The expansion to 24 racers on each track (from 12 in Mario Kart 8 and eight in previous franchise titles) serves as a good way to show off the added processing power of the Switch 2. It also provides a good excuse to greatly expand the number of selectable characters and outfits available in the game, which dredge up options from some of the deeper depths of the Mario catalog (your day has finally arrived, Sidestepper fans).

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Apple consolidates iOS gaming features in new Games app

At its Worldwide Developer Conference today, Apple unveiled a new iOS Games App that Apple Senior Director of Marketplace Platforms and Technologies Ann Thai promoted as "a new destination to help you get more out of your games."

The most relevant new social feature in the app comes in the "Play Together" tab, which provides a quick look at what your friends are playing on iOS. That tab will also integrate a new Challenges feature, which game developers can use to turn single-player games into score-based competitions between friends. These interpersonal Challenges come on top of the standard game leaderboards already common through iOS's Game Center, allowing for a new way to compete socially.

Other than that, the new Games app seems to consolidate several features that were previously split between Game Center and the App Store. On the Home tab, the Games app will let you see games with new update, time-sensitive in-game events, and recommendations for new games to try. A Library tab will show every iOS game you've ever downloaded in a single place, while the Apple Arcade tab shows subscribers what's available to download. The Games app will work in both portrait and landscape mode and be navigable via controller.

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Full-screen Xbox handheld UI is coming to all Windows PCs “starting next year”

One weakness of Valve's Steam Deck gaming handheld and SteamOS is that, by default, they will only run Windows games from Steam that are supported by the platform's Proton compatibility layer (plus the subset of games that run natively on Linux). It's possible to install alternative game stores, and Proton's compatibility is generally impressive, but SteamOS still isn't a true drop-in replacement for Windows.

Microsoft and Asus' co-developed ROG Xbox Ally is trying to offer PC gamers a more comprehensive compatibility solution that also preserves a SteamOS-like handheld UI by putting a new Xbox-branded user interface on top of traditional Windows. And while this interface will roll out to the ROG Xbox Ally first, Microsoft told The Verge that the interface would come to other Ally handhelds next and that something "similar" would be "rolling out to other Windows handhelds starting next year."

Bringing a Steam Deck-style handheld-optimized user interface to Windows is something Microsoft has been experimenting with internally since at least 2022, when employees at an internal hackathon identified most of Windows' handheld deficiencies in a slide deck about a proposed "Windows Handheld Mode."

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