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Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

Horizon: Zero Dawn gets the graphical remaster a modern classic deserves

At their best, "remastered" video games keep terrific older titles viable on new generations of hardware and for new generations of fans. At their worst, they can feel like a cash-in.

So it was with some trepidation that I recently fired up the "remastered" Horizon: Zero Dawn, a game which won me over years ago with its PS4 version due to the simple fact that it was ONE OF THE BEST VIDEO GAMES OF ALL TIME and featured ONE OF THE BEST PROTAGONISTS OF ALL TIME in one of the BEST STORIES OF ALL TIME. (Yes, I like superlatives, which are some of the BEST WORDS OF ALL TIME. But the game world really was terrific.) Even my kids were won over, playing through the game and its sequel multiple times.

The game tells the story of a future Earth long after catastrophe—in the form of an autonomous robotic swarm—has ruined the planet. But it's not mere dystopia, though one does come across many wrecked and overgrown spaces from that earlier age. Horizon instead focuses on how humans, having lost most of their past knowledge, rebuilt a world in tribal fashion, a world populated by animal-inspired machines. The game's story operates ambitiously in two timelines and features massive killer robots, cults, and mad Sun Kings, all set against the gorgeous background of the American West.

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Stalker 2 has been enjoyable jank, but it’s also getting rapidly fixed

When the impossibly punctuated S.T.A.L.K.E.R. 2: Heart of Chernobyl released on November 20, after many delays (that included the Russian invasion of the developer's native Ukraine), it seemed like it could have used even more delays.

Stalker 2 had big performance issues and game-breaking bugs, along with balance and difficulty spike issues. Some things that seem "wrong" in the game are just going to stay that way. The first-person survival/shooter series has always had a certain wobbly, wild feel to it. This expresses itself in both the game world, where a major villain can off themselves by walking through a window, and in the tech stack, where broken save games, DIY optimization, and other unmet needs have created thriving mod scenes.

Developer GSC Game World has been steadfastly patching the game since its release, and the latest one should nudge the needle a bit from "busted" to "charmingly wonky." Amid the "Over 1,800 fixes and adjustments" in Patch 1.1, the big changes are to "A-Life." In porting Stalker 2 to Unreal Engine 5, the developer faced a challenge in getting this global AI management system working, but it's showing its weird self again.

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The Backbone One would be an ideal game controller—if the iPhone had more games

In theory, it ought to be as good a time as ever to be a gamer on the iPhone.

Classic console emulators have rolled out to the platform for the first time, and they work great. There are strong libraries of non-skeezy mobile games on Apple Arcade and Netflix Games, streaming via Xbox and PlayStation services is continuing apace, and there are even a few AAA console games now running natively on the platform, like Assassin's Creed and Resident Evil titles.

Some of those games need a traditional, dual-stick game controller to work well, though, and Apple bafflingly offers no first-party solution for this.

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The $700 price tag isn’t hurting PS5 Pro’s early sales

When Sony revealed the PlayStation 5 Pro a few months ago, some wondered just how many people would be willing to spend $700 for a marginal upgrade to the already quite powerful graphical performance of the PS5. Now, initial sales reports suggest there's still a substantial portion of the console market that's willing to shell out serious money for top-of-the-line console graphics.

Circana analyst Matt Piscatella shared on Bluesky this morning that the PS5 Pro accounted for a full 19 percent of US PS5 sales in its launch month of November. That sales ratio puts initial upgrade interest in the PS5 Pro roughly in line with lifetime interest in the PS4 Pro, which recent reports suggest was responsible for about 20 percent of all PS4 sales following its launch in 2016.

That US sales ratio also lines up with international sales reports for the PS5 Pro launch. In the UK, GfK ChartTrack reports that the PS5 Pro was responsible for 26 percent of all console sales for November. And in Japan, Famitsu sales data suggests the PS5 Pro was responsible for a full 63 percent of the PS5's November sales after selling an impressive 78,000 units in its launch week alone.

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Reminder: Donate to win swag in our annual Charity Drive sweepstakes

If you've been too busy fixing your video drivers to take part in this year's Ars Technica Charity Drive sweepstakes, don't worry. You still have time to donate to a good cause and get a chance to win your share of over $4,000 worth of swag (no purchase necessary to win).

In the first week or so of the drive, nearly 180 readers have contributed almost $16,000 to either the Electronic Frontier Foundation or Child's Play as part of the charity drive (Child's Play is barely hanging on to a small donation lead at the moment). That's a long way off from 2020's record haul of over $58,000, but there's still plenty of time until the Charity Drive wraps up on Thursday, January 2, 2025.

That doesn't mean you should put your donation off, though. Do yourself and the charities involved a favor and give now while you're thinking about it.

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Nvidia’s new app is causing large frame rate dips in many games

When Nvidia replaced the longstanding GeForce Experience App with a new, unified Nvidia App last month, most GPU owners probably noted the refresh and rebranding with nothing more than bemusement (though the new lack of an account login requirement was a nice improvement). Now, testing shows that running the new app with default settings can lead to some significant frame rate dips on many high-end games, even when the app's advanced AI features aren't being actively used.

Tom's Hardware noted the performance dip after reading reports of related problems around the web. The site's testing with and without the Nvidia App installed confirms that, across five games running on an RTX 4060, the app reduced average frame rates by around 3 to 6 percent, depending on the resolution and graphical quality level.

The site's measured frame rate drop peaked at 12 percent for Assassin's Creed Mirage running at 1080p Ultra settings; other tested games (including Baldur's Gate 3, Black Myth: Wukong, Flight Simulator 2024, and Stalker 2) showed a smaller drop at most settings.

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Nvidia partners leak next-gen RTX 50-series GPUs, including a 32GB 5090

Rumors have suggested that Nvidia will be taking the wraps off of some next-generation RTX 50-series graphics cards at CES in January. And as we get closer to that date, Nvidia's partners and some of the PC makers have begun to inadvertently leak details of the cards.

According to recent leaks from both Zotac and Acer, it looks like Nvidia is planning to announce four new GPUs next month, all at the high end of its lineup: The RTX 5090, RTX 5080, RTX 5070 Ti, and RTX 5070 were all briefly listed on Zotac's website, as spotted by VideoCardz. There's also an RTX 5090D variant for the Chinese market, which will presumably have its specs tweaked to conform with current US export restrictions on high-performance GPUs.

Though the website leak didn't confirm many specs, it did list the RTX 5090 as including 32GB of GDDR7, an upgrade from the 4090's 24GB of GDDR6X. An Acer spec sheet for new Predator Orion desktops also lists 32GB of GDDR7 for the 4090, as well as 16GB of GDDR7 for the RTX 5080. This is the same amount of RAM included with the RTX 4080 and 4080 Super.

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PS Placeable: The adorable mod that turns a PlayStation Portable into a console

When Sony launched the PlayStation Portable almost exactly 20 years ago, the value proposition was right there in the name: a PlayStation, but portable. But now modders have flipped that, introducing a PSP that can be played on a TV, console-style, and they've dubbed it the PS Placeable.

It's a non-destructive mod to PSP-2000 and PSP-3000 systems that allows you to play PSP games on the TV off the original UMD physical media format, with a wireless controller like the PlayStation 4's DualShock 4—all wrapped in a miniature, PlayStation 2-like enclosure.

Let's be frank: One of the main reasons this thing gets special attention here is that its look is both clever and, well, kind of adorable. The miniaturization of the retro styling of the PlayStation 2 is a nice touch.

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Intel Arc B580 review: A $249 RTX 4060 killer, one-and-a-half years later

Intel doesn't have a ton to show for its dedicated GPU efforts yet.

After much anticipation, many delays, and an anticipatory apology tour for its software quality, Intel launched its first Arc GPUs at the end of 2022. There were things to like about the A770 and A750, but buggy drivers, poor performance in older games, and relatively high power use made them difficult to recommend. They were more notable as curiosities than as consumer graphics cards.

The result, after more than two years on the market, is that Arc GPUs remain a statistical nonentity in the GPU market, according to analysts and the Steam Hardware Survey. But it was always going to take time—and probably a couple of hardware generations—for Intel to make meaningful headway against entrenched competitors.

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Reminder: Donate to win swag in our annual Charity Drive sweepstakes

If you've been too busy punching virtual Nazis to take part in this year's Ars Technica Charity Drive sweepstakes, don't worry. You still have time to donate to a good cause and get a chance to win your share of over $4,000 worth of swag (no purchase necessary to win).

In the first three days of the drive, over 100 readers have contributed almost $9,500 to either the Electronic Frontier Foundation or Child's Play as part of the charity drive (Child's Play is now leading in the donation totals by about $1,000). That's a long way off from 2020's record haul of over $58,000, but there's still plenty of time until the Charity Drive wraps up on Thursday, January 2, 2025.

That doesn't mean you should put your donation off, though. Do yourself and the charities involved a favor and give now while you're thinking about it.

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The Talos Principle: Reawakened adds new engine, looks, and content to a classic

Are humans just squishy machines? Can an artificially intelligent robot create a true moral compass for itself? Is there a best time to play The Talos Principle again?

The answer to at least one of these questions is now somewhat answered. The Talos Principle: Reawakened, due in "Early 2025," will bundle the original critically acclaimed 2014 game, its Road to Gehenna DLC, and a new chapter, "In the Beginning," into an effectively definitive edition. Developer commentary and a level editor will also be packed in. But most of all, the whole game has been rebuilt from the ground up in Unreal Engine 5, bringing "vastly improved visuals" and quality-of-life boosts to the game, according to publisher Devolver Digital.

Trailer for The Talos Principle: Reawakened.

Playing Reawakened, according to its Steam page requires a minimum of 8 GB of RAM, 75 GB of storage space, and something more than an Intel integrated GPU. It also recommends 16 GB RAM, something close to a GeForce 3070, and a 6–8-core CPU.

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Itch.io platform briefly goes down to “AI-driven” anti-phishing report

Popular indie game platform itch.io says its domain was briefly taken down for a few hours Monday morning thanks to an "AI-driven" phishing report spurred by the company behind Funko Pop figures.

Itch.io management posted about the domain takedown on social media overnight, complaining of a chain of events that started because "Funko of 'Funko Pop'... use some trash 'AI Powered' Brand Protection Software called BrandShield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain," the post said.

In a Hacker News comment, Itch.io founder Leaf "Leafo" Cohran said that the BrandShield complaint seems to have originated from a single itch.io user who "made a fan page for an existing Funko Pop video game (Funko Fusion), with links to the official site and screenshots of the game." That led to independent reports to Itch's host and registrar of "fraud and phishing" a few days ago.

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Google’s Genie 2 “world model” reveal leaves more questions than answers

In March, Google showed off its first Genie AI model. After training on thousands of hours of 2D run-and-jump video games, the model could generate halfway-passable, interactive impressions of those games based on generic images or text descriptions.

Nine months later, this week's reveal of the Genie 2 model expands that idea into the realm of fully 3D worlds, complete with controllable third- or first-person avatars. Google's announcement talks up Genie 2's role as a "foundational world model" that can create a fully interactive internal representation of a virtual environment. That could allow AI agents to train themselves in synthetic but realistic environments, Google says, forming an important stepping stone on the way to artificial general intelligence.

But while Genie 2 shows just how much progress Google's Deepmind team has achieved in the last nine months, the limited public information about the model thus far leaves a lot of questions about how close we are to these foundational model worlds being useful for anything but some short but sweet demos.

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The return of Steam Machines? Valve rolls out new “Powered by SteamOS” branding.

Longtime Valve watchers likely remember Steam Machines, the company's aborted, pre-Steam Deck attempt at crafting a line of third-party gaming PC hardware based around an early verison of its Linux-based SteamOS. Now, there are strong signs that Valve is on the verge of launching a similar third-party hardware branding effort under the "Powered by SteamOS" label.

The newest sign of those plans come via newly updated branding guidelines posted by Valve on Wednesday (as noticed by the trackers at SteamDB). That update includes the first appearance of a new "Powered by SteamOS" logo intended "for hardware running the SteamOS operating system, implemented in close collaboration with Valve."

The document goes on to clarify that the new Powered by SteamOS logo "indicates that a hardware device will run the SteamOS and boot into SteamOS upon powering on the device." That's distinct from the licensed branding for merely "Steam Compatible" devices, which include "non-Valve input peripherals" that have been reviewed by Valve to work with Steam.

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Indiana Jones and the Great Circle is pitch-perfect archaeological adventuring

Historically, games based on popular film or TV franchises have generally been seen as cheap cash-ins, slapping familiar characters and settings on a shovelware clone of a popular genre and counting on the license to sell enough copies to devoted fans. Indiana Jones and the Great Circle clearly has grander ambitions than that, putting a AAA budget behind a unique open-world exploration game built around stealth, melee combat, and puzzle solving.

Building such a game on top of such well-loved source material comes with plenty of challenges. The developers at MachineGames need to pay homage to the source material without resorting to the kind of slavish devotion that amounts to a mere retread of a familiar story. At the same time, any new Indy adventure carries with it the weight not just of the character's many film and TV appearances but also well-remembered games like Indiana Jones and the Fate of Atlantis. Then there are game franchises like Tomb Raider and Uncharted, which have already put their own significant stamps on the Indiana Jones formula of action-packed, devil-may-care treasure-hunting.

No, this is not a scene from a new Uncharted game. Credit: Bethesda / MachineGames

Surprisingly, Indiana Jones and the Great Circle bears all this pressure pretty well. While the stealth-exploration gameplay and simplistic puzzles can feel a bit trite at points, the game's excellent presentation, top-notch world-building, and fun-filled, campy storyline drive one of Indy's most memorable adventures since the original movie trilogy.

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