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Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

Explaining the Internet’s obsession with Silksong, which (finally) comes out Sept. 4

Hollow Knight: Silksong will be released on September 4. It will come out simultaneously on Windows, macOS, Linux, Xbox, PlayStation 4, PlayStation 5, the Nintendo Switch, and the Nintendo Switch 2.

On paper, "game gets release date" isn't particularly groundbreaking news, and the six-year wait between the game's announcement and release is long but nowhere near record-breaking. People have waited longer for Metroid Prime 4 (announced 2017, releasing this fall), Duke Nukem Forever (announced 1997, released 2011), the fourth BioShock game (in development for a decade at a studio that just got ravaged by layoffs), and Half-Life 3 (never actually announced, but hope springs eternal), just to name a few.

But fans of 2017's Hollow Knight managed to make the wait for Silksong into a meme. It's hard to explain why if you haven't already been following along, but it's probably got something to do with the expected scale of the game, the original Hollow Knight's popularity, and the almost total silence of the small staff at Team Cherry, the game's developer.

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Sony makes the “difficult decision” to raise PlayStation 5 prices in the US

Sony will join Microsoft and Nintendo in raising US prices across its entire game console lineup, the company announced today. Pricing for all current versions of the PlayStation 5 console will increase by $50 starting tomorrow.

The price of the PS5 Digital Edition will increase from $450 to $500; the standard PS5 will increase from $500 to $550; and the PS5 Pro will increase from $700 to $750. If you've been on the fence about buying any of these, retailers like Target and Best Buy are still using the old prices as of this writing—for other console price hikes, retailers have sometimes bumped the prices up before the date announced by the manufacturer.

"Similar to many global businesses, we continue to navigate a challenging economic environment," wrote Sony Global Marketing VP Isabelle Tomatis. "As a result, we’ve made the difficult decision to increase the recommended retail price for PlayStation 5 consoles in the U.S. starting on August 21."

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Microsoft and Asus’ answers to SteamOS and the Steam Deck launch on October 16

Asus and Microsoft will be launching their ROG Xbox Ally series of handheld gaming PCs starting October 16, according to an Asus announcement that went out today.

An Xbox-branded extension of Asus' existing ROG Ally handheld line, the basic ROG Xbox Ally and more powerful ROG Xbox Ally X, both run a version of Windows 11 Home that's been redesigned with a controller-first Xbox-style user interface. The idea is to preserve the wide game compatibility of Windows—and the wide compatibility with multiple storefronts, including Microsoft's own, Valve's Steam, the Epic Games Store, and more—while turning off all of the extra Windows desktop stuff and saving system resources. (This also means that, despite the Xbox branding, these handhelds play Windows PC games and not the Xbox versions.)

Microsoft and Asus initially announced the handhelds in June. Microsoft still isn't sharing pricing information for either console, so it's hard to say how their specs and features will stack up against the Steam Deck (starting at $399 for the LCD version, $549 for OLED), Nintendo's Switch 2 ($450), or past Asus handhelds like the ROG Ally X ($800).

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A question for the ages: Is The Elder Scrolls II: Daggerfall a good game?

Ostensibly, C:\ArsGames is to some extent about actually driving a few game purchases, but in reality it's mostly an excuse for me and my colleagues to wax nostalgic about the games that were formative for us. Case in point: This entry in our ongoing series with GOG is about a game that's completely free. I think Ars can withstand this tiny revenue shortfall for the sake of peak nostalgia!

There are a couple of reasons I chose The Elder Scrolls II: Daggerfall this time around: its co-creator, Julian LeFay, recently passed away, so it seemed timely. Also, it was one of the defining games of my youth—one I have continued to revisit now and then.

But it's also interesting because of where its developer, Bethesda—a studio people both love and hate—is at today. Going back to Daggerfall, we find a game that shows off so much of what we've lost from the bygone era of '90s PC gaming, but also one that makes it abundantly clear why the industry left those sensibilities behind.

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Ars Technica System Guide: Four sample PC builds, from $500 to $5,000

Sometimes I go longer than I intend without writing an updated version of our PC building guide. And while I could just claim to be too busy to spend hours on Newegg or Amazon or other sites digging through dozens of near-identical parts, the lack of updates usually correlates with "times when building a desktop PC is actually a pain in the ass."

Through most of 2025, fluctuating and inflated graphics card pricing and limited availability have once again conspired to make a normally fun hobby an annoying slog—and honestly kind of a bad way to spend your money, relative to just buying a Steam Deck or something and ignoring your desktop for a while.

But three things have brought me back for another round. First, GPU pricing and availability have improved a little since early 2025. Second, as unreasonable as pricing is for PC parts, pre-built PCs with worse specs and other design compromises are unreasonably priced, too, and people should have some sense of what their options are. And third, I just have the itch—it's been a while since I built (or helped someone else build) a PC, and I need to get it out of my system.

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Tiny, removable “mini SSD” could eventually be a big deal for gaming handhelds

Earlier this year, Nintendo helped popularize the microSD Express standard by requiring it for the new Switch 2 console. Created in 2019, the specification had languished in relative obscurity for years because the cheap, plentiful non-Express microSD cards were generally fast enough for the things that people were using them for, and because most hardware didn't support microSD Express cards in the first place.

However, Nintendo's console needed performance closer to that of an internal SSD to run games, given that the more powerful Switch 2 can run more of the titles being developed for SSD-equipped systems such as the PlayStation 5, the Xbox Series S and X, and the PC. And now other companies are trying to push the "fast, removable storage" envelope even further.

The Verge reports that a Chinese company called Biwin has developed the "Mini SSD," a 15 by 17 mm-thick card that supports read speeds of up to 3,700MB per second due to a two-lane PCI Express 4.0 interface. The current microSD Express standard can support roughly the same peak speeds when connected to two PCIe 4.0 lanes. But in reality, most of today's cards top out around 900MB per second, roughly the amount of bandwidth available from a single PCI Express 3.0 lane.

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Drag x Drive is a uniquely fun and frustrating showcase for Switch 2 mouse mode

In my decades as a video game player and reviewer, I've used the humble PC mouse in hundreds of games for everything from first-person aiming and third-person character movement to basic menu navigation and unit selection. In all that time, I can't recall a game that required the use of two mice at once.

That was true until I spent some time with Nintendo’s utterly unique Drag x Drive. The game asks you to take a Switch 2 Joy-Con in each hand, turn them both so the narrow edge lies on a flat-ish surface, and then slide them around to power a game of full-contact wheelchair basketball.

It’s a fresh control scheme that comes with its share of issues, mostly stemming from the lack of convenient mouse surfaces in most living rooms. With a little bit of practice, a good playing surface, and some online friends to play with, though, I found myself enjoying the high-impact, full-contact, precision positional gameplay enabled by holding a mouse in each hand for the first time ever.

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Google and Valve will kill “Steam for Chromebooks” experiment in January 2026

Bad news if you're one of the handful of people using Steam to play games on a Chromebook: Google and Valve are preparing to end support for the still-in-beta ChromeOS version of Steam on January 1, 2026, according to 9to5Google. Steam can still be installed on Chromebooks, but it now comes with a notice announcing the end of support.

“The Steam for Chromebook Beta program will conclude on January 1st, 2026," reads the notification. "After this date, games installed as part of the Beta will no longer be available to play on your device. We appreciate your participation in and contribution to learnings from the beta program, which will inform the future of Chromebook gaming.”

Steam originally launched on Chromebooks in early 2022 as an alpha that ran on just a handful of newer and higher-specced devices with Intel chips inside. A beta version arrived later that year, with reduced system requirements and support for AMD CPUs and GPUs. Between then and now, neither Google nor Valve had said much about it.

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Review: Framework Desktop is a mash-up of a regular desktop PC and the Mac Studio

Framework’s main claim to fame is its commitment to modular, upgradeable, repairable laptops. The jury’s still out on early 2024’s Framework Laptop 16 and mid-2025’s Framework Laptop 12, neither of which has seen a hardware refresh, but so far, the company has released half a dozen iterations of its flagship Framework Laptop 13 in less than five years. If you bought one of the originals right when it first launched, you could go to Framework’s site, buy an all-new motherboard and RAM, and get a substantial upgrade in performance and other capabilities without having to change anything else about your laptop.

Framework’s laptops haven’t been adopted as industry-wide standards, but in many ways, they seem built to reflect the flexibility and modularity that has drawn me to desktop PCs for more than two decades.

That's what makes the Framework Desktop so weird. Not only is Framework navigating into a product category where its main innovation and claim to fame is totally unnecessary. But it’s actually doing that with a desktop that’s less upgradeable and modular than any given self-built desktop PC.

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Citing “market conditions,” Nintendo hikes prices of original Switch consoles

Slowed tech progress, inflation, and global trade wars are doing a number on game console pricing this year, and the bad news keeps coming. Nintendo delayed preorders of the Switch 2 in the US and increased accessory prices, and Microsoft gave its Series S and X consoles across-the-board price hikesin May.

Today, Nintendo is back for more, increasing prices on the original Switch hardware, as well as some Amiibo, the Alarmo clock, and some Switch and Switch 2 accessories. The price increases will formally take effect on August 3.

The company says that there are currently no price increases coming for the Switch 2 console, Nintendo Online memberships, and physical and digital Switch 2 games. But it didn't take future price increases off the table, noting that "price adjustments may be necessary in the future."

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The King is Watching condenses kingdom-building strategy to a single screen

As satisfying as a successful real-time strategy game campaign can be, dealing with a complex RTS map can often be overwhelming. Keeping track of multiple far-flung resource-production bases, groups of units, upgrade trees, and surprise encounters with the enemy requires a level of attention-splitting that can strain even the best multitaskers.

Then there's The King is Watching, which condenses the standard real-time strategy production loop into an easy-to-understand single-screen interface, complete with automatic battles. The game's unique resource management system—combined with well-designed, self-balancing difficulty and randomized upgrades that keep each run fresh—makes The King is Watching one of the most enjoyable pick-up-and-play strategy titles I've encountered in a long time.

What is the king watching, exactly?

The bulk of the action in The King is Watching takes place on a small, 4x4 grid of squares representing your castle. That's where you'll place blueprint tiles from your hand that then start producing the basic and refined resources necessary to place even more blueprints. Those resources also power the factories that crank out defensive units that automatically fight to protect your castle from periodic waves of enemies (in adorable pixelated animations that take place on a battlefield to the right of your castle).

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Nvidia announces end of GPU driver updates for GeForce 10-series, Windows 10

If you last updated your gaming PC in late 2016, Nvidia has two pieces of bad news to share with you today. First, it will no longer support the Maxwell, Pascal, or Volta GPU architectures with new Game Ready graphics driver updates after October 2025. That means GeForce GPUs from the GTX 900 and 10-series, including aging but enduringly popular cards like the GeForce GTX 1060, will no longer get optimized driver releases for new games starting this fall.

Second, Nvidia says it will wind down all driver support for Windows 10 in October of 2026. This is one year past Microsoft's officially announced end-of-support date for Windows 10, but it will cover users who choose to take advantage of the year of free extended security updates (ESUs) that Microsoft is offering to home users (we have a guide on how to get those updates if you want them). After that, people who want to continue getting graphics drivers for their Nvidia GPUs, including newer models in the RTX 40- and 50-series, will need to upgrade to Windows 11.

The Maxwell, Pascal, and Volta GPUs won't be totally abandoned after 2025; Nvidia says it will release quarterly security updates for these cards through October 2028. These updates won't optimize performance or fix bugs in any new games, but if you still have an older or hand-me-down PC using one of these cards to play Minecraft or Roblox, you won't be leaving yourself open to GPU-related security exploits.

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Not (just) seeing red: Virtual Boy emulator adds full color support

Here at Ars, we're big fans of classic console emulators that go beyond providing perfect re-creations to those that actually improve on original hardware with new features we could only dream of as kids. So we were excited when we recently stumbled on a Reddit post that shows a full Super Game Boy-esque color palette added to the usual shades of red and black found in Virtual Boy Wario Land.

After experiencing colorized Virtual Boy emulation for ourselves (and grabbing the sample screenshots you can see in this piece), we were struck by just how much a splash of color adds new life to Nintendo's failed '90s experiment (which Ars' own Benj Edwards has written about extensively). Going beyond the usual red-and-black graphics helps to highlight the artistry in the small selection of official Virtual Boy games and provides a great excuse to check out the system's surprisingly vibrant homebrew scene.

Red in the face

Nintendo famously chose to use a line of (then cheap and abundant) red LEDs for the Virtual Boy's stereoscopic display, leading to its iconic monochromatic color palette. While the handful of '90s Virtual Boy developers did their best under this limitation, the hardware's red-on-black graphics have aged even worse than the often muddy grayscale found on the original Game Boy.

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Remembering Descent, the once-popular, fully 3D 6DOF shooter

I maintain a to-do list of story ideas to write at Ars, and for about a year "monthly column on DOS games I love" has been near the top of the list. When we spoke with the team at GOG, it felt less like an obligation and more like a way to add another cool angle to what I was already planning to do.

I'm going to start with the PC game I played most in high school and the one that introduced me to the very idea of online play. That game is Descent.

As far as I can recall, Descent was the first shooter to be fully 3D with six degrees of freedom. It's not often in today's gaming world that you get something completely and totally new, but that's exactly what Descent was 30 years ago in 1995.

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Once a relative haven for adult games, itch.io begins removing explicit titles

Indie game clearinghouse itch.io is the latest online gaming storefront to take action to remove or limit the availability of some adult content, bowing to pressure from payment processors spurred by an Australian grassroots group's campaign against certain sexualized content.

Wednesday night, itch.io creators and users began noticing that many adult-oriented games and content were no longer appearing in search results on the platform. Other creators reported that their adult-focused titles had been removed from the platform entirely, without any advance warning.

By early Thursday morning, itch.io had confirmed in a blog post that it had "'deindexed' all adult NSFW content from our browser and search pages." Itch said the move—which it admitted was "sudden and disruptive"—came in response to a pressure campaign from Collective Shout, an Australian nonprofit that describes itself as "a grassroots movement challenging the objectification of women and sexualization of girls in media, advertising, and popular culture."

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