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Read about the latest Gaming news and announcements. The official blog of Activision, publishers of Call of Duty, Sekiro, Crash Bandicoot, Skylanders, and more.

CS2 item market loses nearly $2B in value overnight due to “trade up” update

From the outside, Counter-Strike 2 looks a lot like a game that’s primarily about shooting people. For millions of players, though, the game is more about collecting and/or buying rare in-game loot and flipping it for what can be very significant sums on the Steam Marketplace.

Wednesday night, Valve sent that multi-billion-dollar market into turmoil as part of a so-called “small update.” Now, players can use the game’s “Trade Up contracts” to exchange five common, “Covert” items (also known as “reds”) for the kinds of knives and gloves that have until now been much harder to obtain.

That “small update” has unsurprisingly had an immediate and sharp impact on the Marketplace price for those items. One rare knife that sold for over $14,000 less than 24 hours ago has seen its minimum price plummet over 50 percent as of this writing, according to the trackers at Pricempire. Meanwhile, the median sale price for a common P90 Asimov gun on the Steam Marketplace shot up from $10 on Wednesday to well over $100 as of this writing.

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Roberta Williams’ The Colonel’s Bequest was a different type of adventure game

Even in my youth, I always loved the idea of point-and-click adventure games more than I did the reality. I appreciated how they transported me to other worlds, each with its own rules, histories, and interesting characters. However, like many people, I often ran up against the harsh reality of solving bizarre and obtuse puzzles in a time before Internet walkthroughs.

I almost never actually finished point-and-click adventure games for that reason—but there is one major exception: I completed Robert Williams’ The Colonel’s Bequest several times.

One of the last Sierra adventure games to still use a text parser, The Colonel’s Bequest follows a young woman named Laura Bow as she visits a mansion in the Southern US belonging to her college friend’s grandfather, Colonel Henri Dijon. While she’s there, a dispute breaks out over the colonel’s will, and it becomes clear a murderer is on the loose.

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Open source GZDoom community splinters after creator inserts AI-generated code

If you've even idly checked in on the robust world of Doom fan development in recent years, you've probably encountered one of the hundreds of gameplay mods, WAD files, or entire commercial games based on GZDoom. The open source Doom port—which can trace its lineage back to the original launch of ZDoom back in 1998—adds modern graphics rendering, quality-of-life additions, and incredibly deep modding features to the original Doom source code that John Carmack released in 1997.

Now, though, the community behind GZDoom is publicly fracturing, with a large contingent of developers uniting behind a new fork called UZDoom. The move is in apparent protest of the leadership of GZDoom creator and maintainer Cristoph Oelckers (aka Graf Zahl), who recently admitted to inserting untested AI-generated code into the GZDoom codebase.

"Due to some disagreements—some recent; some tolerated for close to 2 decades—with how collaboration should work, we've decided that the best course of action was to fork the project," developer Nash Muhandes wrote on the DoomWorld forums Wednesday. "I don't want to see the GZDoom legacy die, as do most all of us, hence why I think the best thing to do is to continue development through a fork, while introducing a different development model that highly favors transparent collaboration between multiple people."

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ROG Xbox Ally X: The Ars Technica review

Here at Ars, we have been writing about rumors of a portable Xbox for literal decades now. With the ROG Xbox Ally, Microsoft has finally made those rumors a reality in the weirdest, most Microsoft way possible.

Yes, the $600 ROG Xbox Ally—and its souped-up cousin, the $1,000, ridiculous-mouthful-of-a-name ROG Xbox Ally X, which we tested—are the first official handheld hardware to sport the Xbox brand name. But Microsoft isn’t taking the exclusive-heavy, walled garden software approach that it has been committed to for nearly 25 years of Xbox home consoles. Instead, the ROG Xbox Ally is, at its base, simply a new version of Asus’ Windows-based ROG Ally line with an Xbox-flavored coat of paint.

That coat of paint—what Microsoft is calling the Xbox Full-screen Experience (FSE)—represents the company’s belated attempt to streamline the Windows gaming experience to be a bit more console-like in terms of user interface and overall simplicity. While that’s a worthy vision, the execution in these early days is so spotty and riddled with annoyances that it’s hard to recommend over the SteamOS-based competition.

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AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline

It feels like it was just yesterday that Sony hardware architect Mark Cerny was first teasing Sony's "PS4 successor" and its "enhanced ray-tracing capabilities" powered by new AMD chips. Now that we're nearly five full years into the PS5 era, it's time for Sony and AMD to start teasing the new chips that will power what Cerny calls "a future console in a few years' time."

In a quick nine-minute video posted Thursday, Cerny sat down with Jack Huynh, the senior VP and general manager of AMD's Computing and Graphics Group, to talk about "Project Amethyst," a co-engineering effort between both companies that was also teased back in July. And while that Project Amethyst hardware currently only exists in the form of a simulation, Cerny said that the "results are quite promising" for a project that's still in the "early days."

Mo’ ML, fewer problems?

Project Amethyst is focused on going beyond traditional rasterization techniques that don't scale well when you try to "brute force that with raw power alone," Huynh said in the video. Instead, the new architecture is focused on more efficient running of the kinds of machine-learning-based neural networks behind AMD's FSR upscaling technology and Sony's similar PSSR system.

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It’s time for game developers to bring back the cheat code

For gamers of a certain age, gibberish character sequences like idkfa, torg, ABACABB, and UUDDLRLRBA are akin to long-lost magical incantations. They evoke an era where game developers frequently and routinely let players use cheat codes to customize their gameplay experience with everything from infinite health and instant level selection to full debug menus or gigantic anime-style giant-headed avatars. There were even external cheat devices that let players hack console games with cheat codes the developers never intended.

While the cheat code's heyday is long in the past, the idea of letting players manipulate their gameplay experiences in similar ways is coming back into fashion for some developers. Last month, Square Enix announced that upcoming Switch 2 and Xbox ports of Final Fantasy VII Remake Intergrade would include new "streamlined progression" features. As the name implies, the new options menu will give players the opportunity to blaze through the game with infinite health, magic, and money, quicker leveling, maximum damage attacks, and more.

"Constant Max HP" is a funny way to spell and pronounce "god mode." Credit: Reddit / Square Enix

While some responded negatively to what they derisively called a "cheat mode," director Naoki Hamaguchi defended the new options in a recent interview with Automaton. "Personally, I like to try many different games just to keep myself up to date, but I don’t really have the time, so I only get so far," he said. "I personally believe that, with digital entertainment today, the player should have the choice in how they interact with content. That’s why I pushed for it."

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Rubik’s Cube gets a $299 update, complete with IPS screens and its own apps

The Rubik’s Cube has been reinvented with more games and many more screens for much more money.

What has long been cherished as a simple toy yet complex puzzle requiring nothing but a healthy amount of twisting, turning, and patience has been rebooted for the 21st century. Naturally, that calls for a few dashes of technology.

Differing from the original Rubik’s Cube, which has six faces that each contain a 3×3 grid, the Rubik’s WOWCube, made available for preorder today, as spotted by The Verge, has six faces with 2×2 grids.

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Rally Arcade Classics is a fun ’90s-throwback racing game

Over the years, racing sims have come a long way. Gaming PCs and consoles have become more powerful, physics and tire models have become more accurate, and after COVID, it seems like nearly everyone has a sim rig setup at home. Sim racing has even become an accepted route into the world of real-life motorsport (not to be confused with the Indy Racing League).

But what if you aren't looking to become the next Max Verstappen? What if you miss the more carefree days of old, where the fidelity wasn't quite so high, nor were the stakes? Rally Arcade Classics is worth a look.

Developed by NET2KGAMES, you might think of RAC as a spiritual successor to legendary titles like Sega Rally and Colin McRae Rally. Forget about the Nürburgring or even street circuits laid out in famous cities you might have visited; instead, this game is about point-to-point racing against the clock—mostly—across landscapes that long-time World Rally Championship fans will remember.

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Hands-on with Fallout 76’s next expansion: Yep, it has Walton Goggins

Like anybody, I have a few controversial gaming opinions and tastes. One of the most controversial is that Fallout 76 —the multiplayer take on Bethesda's rethink of a beloved '90s open-world computer roleplaying game—has been my favorite online multiplayer game since its launch.

As much as I like the game, though, I've been surprised that it has actually grown over the past seven years. I'm not saying it's seen a full, No Man's Sky-like redemption story, though. It's still not for everyone, and in some ways, it has fallen behind the times since 2018.

Nevertheless, the success of the streaming TV show based on the game franchise has attracted new players and given the developers a chance to seize the moment and attempt to complete a partial redemption story. To help make that happen, the game's developers will soon release an expansion fully capitalizing on that TV series for the first time, and I got to spend a few hours playing that update to see if it's any fun.

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EA will be a very different company under private ownership

This morning's announcement that EA plans to sell itself to a consortium of private equity firms is one of the biggest business stories of the year. The $55 billion deal is the largest leveraged buyout in history and will send ripples through the world of high finance, both within and outside the gaming sector.

But even players who have no interest in the business side of the game industry should be paying attention to the news. Analysts who spoke to Ars Technica said that the privately owned version of Electronic Arts will likely be very different from the old public company, in ways that could directly affect the kinds of games the mega-publisher produces.

A $20 billion hole to fill

One of the biggest differences between a publicly owned EA and a privately owned version is that the latter will be saddled with roughly $20 billion of fresh debt provided by JP MorganChase, which is being used to help finance the leveraged buyout. Wedbush Morgan analyst Michael Pachter estimates the firm will be on the hook for roughly $1 billion a year in service payments on that debt after the deal closes.

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Fortnite disables Peacemaker emote that might resemble a swastika

If you watch this for a full hour, leave a comment to receive absolutely no prize.

Epic Games has disabled a Fortnite emote based on the HBO show Peacemaker after the latest episode cast the dancing animation in a potentially different light.

The remainder of this post contains spoilers for Season 2 of Peacemaker.

The "Peaceful Hips" emote, which was first introduced to the game on September 15, mirrors the dance motions that John Cena's character Christopher Smith makes during the opening credits sequence for the show's second season. In the dance and the emote (which can be applied to any character in-game), the dancer briefly flails their arms at opposing right angles before shaking their hips seductively.

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It’s official: EA is selling to private equity in $55 billion deal

Friday's reports that Electronic Arts planned to go private were publicly confirmed Monday morning. Silver Lake, Saudi Arabia's Public Investment Fund (PIF), and Jared Kushner's Affinity Partners will join together to pay an estimated $55 billion for the video game mega-publisher in a deal being described as the "largest all-cash sponsor take-private investment in history."

EA stockholders will receive $210 per share in the deal, a 25 percent premium on the $168.32 price for a share at the close of business last Thursday (and well above the stock's $179 all-time-high share price). Share in EA closed at $193.35 on Friday after reports of the private sale first broke and are selling for roughly $203.50 per share in pre-market trading as of this writing.

EA CEO Andrew Wilson, who is expected to stay on after the deal is finalized in early 2027, said in a public note to employees that "this moment is a recognition of your creativity, your innovation, and your passion. You have built some of the world’s most iconic IP, created stories that have inspired global communities, and helped shape culture through interactive experiences. Everything we have achieved – and everything that lies ahead – is because of you."

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30 years later, I’m still obliterating planets in Master of Orion II—and you can, too

I love 4X games. I've tried other strategy game genres, but frankly, they don't stick if they're not first and foremost 4X games—at the heart of it, it must be about exploring, expanding, exploiting, and yes, exterminating.

I suspect that the first 4X game most people played was some entry in the Civilization franchise—though certainly, a select few played precursors dating back to text-based games in the 1970s.

But for me, the title that kicked off my obsession was Master of Orion II (MOO2)—a game that has you develop and build up planets across a simple galaxy map, researching speculative future technologies, and ultimately wiping out your opponents and claiming dominion over the known universe. (There are other victory conditions too, but that one is the most fun.)

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Reports: EA set to be sold to private investors for up to $50 billion

Video game mega-publisher Electronic Arts is planning to take the company private in a deal that could be worth as much as $50 billion, according to reports from The Wall Street Journal, Reuters, and Financial Times.

All three outlets cite anonymous sources in reporting that the deal could be announced next week, with Silver Lake, Saudi Arabia's Public Investment Fund (PIF), and Jared Kushner's Affinity Partners reportedly interested in investing. The Wall Street Journal says the move "would likely be the largest leveraged buyout ever."

The Saudi PIF already had a roughly 9 percent stake in EA as of a year ago, making it one of the largest shareholders in the company. That fund also has significant investments in gaming giants such as Nintendo, Take-Two, Activision Blizzard, Capcom, Nexon, and Koei Tecmo managed through the Savvy Games Group.

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Asus’ new ROG Xbox Ally X set to break the bank at $999.99

Microsoft and ASUS first revealed the ROG Xbox Ally handheld PC gaming line back in June and promised an October 16 launch date back in August. But they waited all the way until Thursday night to reveal preorder pricing set at $599.99 for the base ROG Xbox Ally hardware and a whopping $999.99 for the souped-up ROG Xbox Ally X.

Those prices put the baseline ROG Xbox Ally units in the same general price tier as competition like Valve's Steam Deck OLED, Lenovo's Legion Go S, and even Nintendo's Switch 2. But the higher-grade ROG Xbox Ally X is significantly more expensive than almost all competing gaming handhelds, thanks in part to components like a Ryzen Z2 Extreme processor and an NPU that Asus says will ensure it is ready for a future when "AI enhancements" are rolling out in new games.

That may seem like overkill when Steam Deck users seem content using their handheld mainly for low-end games like Vampire Survivors and Hades. But Asus said that, in pre-release hardware tests, the ROG Xbox Ally X gets "up to a 30% performance boost" over 2024's ROG Ally X on high-end games like Indiana Jones and the Great Circle. The newer hardware also gets "up to twice the battery life" over the ROG Ally X on a game like Hollow Knight Silksong, Asus said.

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